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©2004-2009 ~BrainCode
:iconbraincode:

Artist's Comments

I'm tired and feeling poopy
I incurred the wrath of the great smashmethod somehow by commenting on her journal. :(

Thought I'd stick up a wireframe view of the teleport bin during it's final stages of construction for the finished rendering:

['self-motivated vegetarian toothworm, from hard to pronounce nebula, gets modelling debut in a major ad campaign']
[link]

who knows, there might be some who like that sort of thing - I'll move it into the scraps soon...

Note: There is some excessive polygons in there. yeah, yeah, Polygon abuse!!! hehehe! Well, it's not for realtime, so it ain't such a big deal...

BrainCode Tip: High facet counts particularly on edges are useful for coaxing lighting and shading detail on edges. not a lot of people know that. Sometimes its worth lookinginto rounding those hard edges if you want the edge to have a glint of light. (perhaps they tell you this at design school/college. I wouldn't know -I flunked at school)

Comments


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:iconsanscesse:
When my polygons got abused, my daddy would give me ice cream and then take pictures of me.


[This is unneccesarily distressing.]
:icondirin:
Dude!! That would look so cool with my cross hatched material.
:iconbraincode:
:cuddle: there, there.... let it out.... it's ok......
"can you show me on this low-polygon dolly which facets got abused?"

--
Wanna hear my music?: [FunkSpace]:meditation:
:bulletred:HiFi Play: [Everything is Under Control] (DSL/Cable)
:iconbraincode:
It would be interesting to see how it turns out... ;)

--
Wanna hear my music?: [FunkSpace]:meditation:
:bulletred:HiFi Play: [Everything is Under Control] (DSL/Cable)
:iconladyoruba:
wow, too much lines for me! XD

--
{ Gala loves sushi }
:iconbraincode:
I bet you could do 3D easily!
It just looks more complicated than it really is! :D

--
Wanna hear my music?: [FunkSpace]:meditation:
:bulletred:HiFi Play: [Everything is Under Control] (DSL/Cable)
:iconhackweed:
oooh... thanks for the tip on the high-facet surface and reflectivity. :hug: and wow... that's a VERY VERY clean mesh... *lol*

:hug: what happened? why you feeling poopy? :shithappens:

--
DISCLAIMER: The comment above represents the official view of the voices in my head. Expect critiques and opinions unsuitable for overly-sensitive persons with low self-esteem and no sense of humor.
:iconbraincode:
meh! not to worry, I just posted a remark on Smashmethod's journal, and she got nasty at me...it wasn't anything bad that I said, really...... but no big deal. I felt crappy for a while, it left a bad taste in the mouth.

Yeah, the mesh is clean, primarily because the model was created using subdivision modelling-type tools. I like working tht way. Clean meshes look cool, too? It sort of appears like you know what your doing. :D

--
Wanna hear my music?: [FunkSpace]:meditation:
:bulletred:HiFi Play: [Everything is Under Control] (DSL/Cable)

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July 13, 2004
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